A Houdini tool for generating concrete structures with the option of fracturing for in-game destruction.
Choose a preset or create a custom curve as a profile for the shape.
The profile gets normalized for so that proper height and width can be easily set.
Automated UV mapping.
Weighted normals with snapping.
Paint damage areas for added damage or use random noise. *Optional step
Fracture for in-game destruction. * Optional step
Outputs ID mask in vertex colors that can be baked for automated texturing in substance designer.
Set up the asset for real-time use in Nvidia PhysX Lab.
In game destruction in Unreal Engine with Apex Destruction.