A set of tools I created to easily set up different types of vertex animations.
The first tool is created in Maya with Python and Qt. While the latter is a group of HDAs created with Houdini to run with Houdini Engine in Maya.
All the tools are created by me.
All HLSL code for the effects is written by me.
The in-game assets are made by the lovely artist of Flatline.
All in-game examples are rendered in our game Potential in our custom engine Coldsnap.
*The doors primary opening is animated and rigged by the other Flatline TA while the secondary animation of the pistons is created with the tools. He also made the inverse pyramid.
Flatline : https://erikostsjo.artstation.com/pages/flatline
Potential : https://erikostsjo.artstation.com/pages/potential